![]() ![]() (I have recently come back to the game, so I have been searching as to the "why" this is concurring, but cannot find a reasonable answer yet). I am sure there is an explanation I am missing, but I simply cannot seem to find it yet. If you can tell me one way or another, please do. So the question is, why are people creating simple reactions that lose money, when they simply could sell the materials for more isk? The last time I saw this anomaly, whereas there was a loss on reactions, was when the POS bug (exploit) existed using no inputs and only creating outputs, therefore the POS owner could care less what the material cost was. See here: Complex reacitons are not ALL seeing the same result, some are mildly profitable, but others only make <$50 mil, or lose money (again, some in the hundreds of millions). But almost ALL (with the exception of Ferrofluid) simple reactions are losing isk, except for in many cases its in the hundreds of millions. You need scrap metal processing to increase this. 2013-2021 by Ethan02, Engelbert Tristram All EVE Online related. You can see a cleaner image of this here: Now sure, a $10 mil per month loss is not a lot. Due to refining changes, all Unrefined materials are being calculated at a 50 return. Price history of Ceramic Powder Reaction Formula, Average price in ISK per day. Sesh - Not at all eve relevant, but handy for posting events that translates everyones timezones and able to customise reactions and polls. Makes life much easier without the grinding setup of Alliance Auth or something similar. POS fuel : $671,368 per batch run (40 blocks $16,784 for Gallente Tower) Net Profit after Fuel: -$14,084 per batch, or -$10,120,320 per month. Chemical reactions used in Refineries to create many useful materials, as well as various booster drugs. EVE-HR - amazing website based auth, recruitment and corporation management site with discord bot integration. Profit before POS fuel = $657,320 per batch. Needed Materials Mercury & Dysprosium = $6,624,998 per 'batch' cost. Just coming back to the game and notice the profit margins for reactions can now be more aptly described as loss margins.
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